Once all the 3D elements have been created, materials are created for each component, using a combination of Autodesk Mudbox, Adobe Photoshop and Maxwell Studio. The lighting is done using Maxwell Studio which is a purely unbiased renderer. This means that light behaves, and interacts with materials, in the virtual world, exactly as it does… Read more »
Tag: Mudbox
Once the set is designed on paper, and using our mood boards for reference, we begin construction of our virtual set. This is done in four stages: Modeling the environment, Modeling the props, Texturing all of the 3D elements, Lighting Here are the first two stages done to completion. Each model is first built in… Read more »