Working in 3D is pretty cool, and it’s allowing us to construct some sets that, due to budget constraints, we would otherwise be unable to utilize. There is a tendency, however, to do things in CG that could be done better in front of the camera, simply because it can be done. It’s certainly a… Read more »
Tag: PULP
Once all the 3D elements have been created, materials are created for each component, using a combination of Autodesk Mudbox, Adobe Photoshop and Maxwell Studio. The lighting is done using Maxwell Studio which is a purely unbiased renderer. This means that light behaves, and interacts with materials, in the virtual world, exactly as it does… Read more »
Once the set is designed on paper, and using our mood boards for reference, we begin construction of our virtual set. This is done in four stages: Modeling the environment, Modeling the props, Texturing all of the 3D elements, Lighting Here are the first two stages done to completion. Each model is first built in… Read more »
I love big productions. Don’t get me wrong, I enjoy the simplest of portraits as much as anyone, but there is something about working on a big set that just gets the adrenaline racing! If I could, I would always work on purpose-built set, either location based or in a studio. Unfortunately, I don’t always… Read more »