Tag: PULP

Working in 3D is pretty cool, and it’s allowing us to construct some sets that, due to budget constraints, we would otherwise be unable to utilize. There is a tendency, however, to do things in CG that could be done better in front of the camera, simply because it can be done. It’s certainly a… Read more »

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Once all the 3D elements have been created, materials are created for each component, using a combination of Autodesk Mudbox, Adobe Photoshop and Maxwell Studio. The lighting is done using Maxwell Studio which is a purely unbiased renderer. This means that light behaves, and interacts with materials, in the virtual world, exactly as it does… Read more »

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